New Boss vs. Farm Content
I’ll write on guild related stuff every now and then. I’ll have to admit I feel a little bit silly, because the days I was an officer are long gone, the guild I was officer in is history. I prefer if I can talk about stuff I do myself, I heal myself or I have to decide myself. The topic of today is a decision GMs or officers will have to do.
It is the decision of how much time should be spent on progression content and when during the course of a raid ID should be done so.
In my opinion, and that’s something I believe in very strongly, progression raid content should come first as much as possible. Don’t start your week with clearing out every boss you have on farm status and maybe do some half hearted shots at a boss you’ve never killed on your last raiding night. Challenge your folks. And I really believe that if you frontload the hard content in your raiding week you’ll gain two important things (and you’ll learn a third important thing about your raiders, I’ll talk about that in the end):
- You will progress faster.
- And more important: Your raid will learn to perform better even with maybe not ideal gear (rather than just farm epics until you finally outgear everything).
Let’s look for some examples:
- Naxxramas if we come to actual game content. Patchwerk is not an easy boss. For many guilds that guy is the first little roadblock. Now my advice is: Start out a raiding night on patch. When everyone is concentrated. Get some exercise on this guy. Don’t farm every quarter in Naxx you have on farm and then maybe Sartharion and then…ups….the raid week might already be over.
- Malygos. This guy is hard. If you you have cleared Naxx25 and Sartharion you might want to work on this one. My advice: Start a raiding week fresh on Malygos. Naxxramas won’t walk away. Sartharion will still be there on the last night of the raiding week.
The argument I always hear against this is equipment. “Why can’t we just do this and that, then we have better gear and can one shot this guy?”. And this might even be true, every boss will get easier when gear gets better. But: if you want to raid you have to learn to wipe. You have to learn to perform as good as possible. And in terms of gameplay, communication and means of approaching a new boss you’ll learn so much more if you frontload your new content and in this way improve yourself as a player and your whole guild as a raiding unit. And there is nothing more rewarding than killing a hard boss. Maybe even before a competing guild on your server. And maybe even without the perfect gear.
Now that is my opinion and I’m sure not everyone agrees with me. So if you want to frontload hard content not everyone in your guild might cheer. Gear is a great incentive and keeps people motivated. And thats why as a GM or officer you’ll have to consider some points:
- Explain yourself to your raid and why you’re doing this.
- Don’t get into a position where “we won’t do anything else before this boss lies on the floor”. The first raiding guild I was in broke up over Archimonde who just didn’t want to die.
- Have a good chunk of situational awareness. You did 5 tries and people are no longer concentrated? Call it a night and switch to farm content, that’s no shame.
- Keep your folks motivated to work on firstkills. Have a good portion of breaks. If theres a guild on your realm that’s more or less doing the same content as you, that’s always a good, motivating factor to work on new bosses.
- Know boss strats and avoid senseless wiping. Be sure you have an idea of how hard this boss is, maybe it really requires some more gear.
- And most important: Think if progression is your guilds goal. You can have fun with 2-3 raiding nights going through farm content and progress from there, surely at a slower pace.
In the beginning of this post I promised you’ll learn something about your raiders. And that is who is a loot whore focused on loot too much. If you are out there and you want to annoy me there is one simple way: Talk in raidchat about why we aren’t doing a boss that’s on farm status after some wipes on a new boss. That just drives me nuts. We all want our loot. We all need our badges. We’ve all been through nights of wiping that just wouldn’t end. But sorry guys, raiding, especially 25 man raiding is just no 5 man pug. You just don’t do 1-2 tries on a boss, shrug and let it be. And if you’re in a good guild I’m sure you know that even the last try of the night can bring the long awaited success.
Please do tell me how you think about this issues. Especially if you’re a GM or officer. How do you handle new content and new bosses? Do you frontloaded them or do you push them at the end of the raid ID? How is the motivation in your guild for those 3-4 raiding nights and how do you keep your guys motivated? How do you plan your raiding week and do your raiders know where they are going beforehand or at invite time? How strict are you when it comes to buff food/flasking?
Additional thought on this topic? Listen to Ciderhelms podcast.

A good post, but I think you’re understating your case, especially with your last consideration – “Think if progression is your guild’s goal”.
Everyone is looking to progress, otherwise guild stagnation and possibly drama is sure to follow.
Our guild only really got into raiding with Burning Crusade, although we’d done ZG and about half of AQ20 in “classic” WoW. After clearing Kara our first tries on Gruul (well, High King Maulgar to be exact) were a bit of a disaster and rather than persevering on our next raid night we returned to Karazhan for further farming. We’d got several teams clearing Kara, with some of us thoroughly bored of the place, and had some of our more progress-oriented members leave for more advanced guilds before we went back for further attempts.
Once we got back into it we actually progressed quite far before the pre-WotLK blues set in, but that long stay in Kara both slowed us down considerably and lost us a few good raiders.
You’re absolutely right that without progression raiding makes no sense. So let me explain what I mean.
A guild has to decide if they want to have progression at their ultimate goal or if fun and just playing together is more important.
My example for this is BC content after prequests for BT and MH went away. As I guild you could farm the first bosses in MH and BT for months and doing fine like that. Gear just kept flowing in and eventually you could slowly progress and kill boss after boss.
Or you could soon as you met a roadblock boss start working on this one, start with him in your raid ID and bring him down as fast as possible. Like that you can kill a boss weeks or even months before a guild that focused on farming both MH and BT. The price for this is that maybe some weeks you’ll have to fill in an additional raiding night to clear the farm content. And that there are going to be more wipes compared to just outgearing a boss.
As a ‘new’ raid leader (I stepped up to the job as the only admin able to attend the first few raids when people started to hit 80 and sorta didn’t step down again) I was having trouble with this very issue. Whilst i TBC I was always in the background during raids and given my opinion on where and what to do I was never the one who said “Ok, this is what we’re doing, lets go do it”.
I have never heard so much whining, pissing and moaning as when I told the raid that after ‘warming up’ on Plague Wing, we’d go do Military instead of Spider. Yes, spider is easier, yes we can do it in our sleep and yes, you are ‘guaranteed’ loot but… meh, we hadn’t cleared military yet! If it hadn’t been for another admin complaining I’d have even done Military first!
There’s also our first kill of Razuvious when I was told 5 healers was not enough… *ahem* When the choice is between stopping the raid 30 minutes early or at least giving new bosses a shot with a sub-optimal setup? It seems ludicrous to stop.
I have to admit, I was on the verge of really losing my temper. There have always been people of the attitude of “we need better gear before we can kill x” and I’m afraid I always read it as “we don’t have enough skill to take x boss down without out-gearing the encounter”.
Although ‘rushing’ for each first kill sometimes feels a bit hectic, I enjoy it more than farming the same thing over and over again at the start of each raid week.
Although I don’t mind the ‘easy’ segway into raiding that Naxx has given us, the only downside I see to the ease with which you can do it is that people are not used to wiping and start to get restless when you wipe more than a couple of times (as we did on our first patchwerk tries) and suddenly believe that it’s ‘impossible without better gear lets go farm x’. /growl I completely detest, as you say, this new attitude towards wipes.
/hug
That’s exactly why I admire the work and effort many raid leaders and officers put into their guilds. The ones that don’t give in to people complaining in raid chat or teamspeak. They guys who question their own actions and have no problem in admitting a fault. The healing lead that can crack a joke and motivate us for the next try. Everyone who helps keeping the raid going after countless wipes, who helps analyzing what went wrong instead of blaming the lack of gear.
You guys are a big part of what makes this game fun for me and keeps me motivated. Not just in my guild but everywhere. I sure couldn’t do the part of a raidlead. I think I’d loose my temper every second raid. I try to almost never criticize fellow raiders and just help motivate the healers and point out little things that could be done better.
Its been about 2.5 years since I raided seriously…ie BWL, AQ40.
I am more of a casual player now, but I will NEVER forget the first time we took down Vael in BWL. We must have wiped on him 50+ times easily and there was NO GREATER feeling then when we finally took him out.
I agree with everything that you and the other commentors said completely. Problem is that a good chunk of people are loot whores and only want the loot. They dont care about lore or the feeling of accomphlishment, they are simply in it to get gear and expect it to be ezmode.
You have to learn how to wipe and not get upset about it. This isn’t suppose to be easy, there is a reason why it is called end game.
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For me that’s kinda still what’s missing in my WoW experience: the really really fantastic kill. I did not raid in vanilla wow, in BC my guild was much to slow to ever seriously take a shot at kael or vashj. When we finally were allowed to enter T6 content (without killing endbosses of TK and SSC ofc) archimonde could have been the one big cool kill. We wiped for weeks on this guy, then finally broke up over it as guild.
And at this point there is nothing that keeps my more interested in raiding than gearing up and waiting for the one hard encounter that will keep my guild busy for weeks.