HW vs. LHW
Patch 3.0.8. brought changes to both improved water shield and healing wave, and thus LHW spamming is now less attractive and HW spamming might now be an option. I haven’t yet seen any numbers so I’ll do some quick napkin math. I’m not the guy how creates spreadsheets or who’s a genius in math so please do correct me if you find any mistakes.
Some numbers are taken from Daidalos’ Spreadsheet, Formulas used come from EJ.
Edit 5.6.09: This numbers refer to the task being steady single target healing = tank healing. I hope I don’t have to explain why LHW is always superior for spot healing.
To spare my some math I used the numbers from Daidolos’ healing calculations mentioned above. Our Shaman sports the following Stats:
957 INT, 2057 SP, 400 Haste and 24% crit
Modifiers from Tidal waves and 4pcT7 are already included in the math. Crit heals are included as well. 400 Haste change the cast time from HW to 2.23 s and to 1.34 in the case of LHW.
HW heals for an average of 9558 health, that’s a HPM of 9.16 and a HPS of 4290
LHW heals for an average of 4676, HPM is 7.47, HPS 3498
If we take improved water shield into the equation, HPM changes. Mana cost for HW is 1044, for LHW it is 626. An IWS proc with 3/3 IS and 2pcT7 returns 535 Mana (Source). Every HW crit consumes an WS orb, 60% of LHW crits consume a WS orb. If we adapt mana costs with IWS, the average cost for HW is now 915 and 549 for LHW.
With IWS HPM of HW goes up to 10.45, LHW HPM is 8.52. HPS stays roughly the same, of course it goes down a little bit because of GCD we have to waste for recasting WS.
Let’s now add the biggest modifiers for HW and LHW, that would be Healing way and the Glyph of Lesser Healing Wave. New values we get are:
HW avg. healing 11278 health, HPM of 12.33 and a HPS of 5058 (or 7230 with TW buff up)
LHW heals for an average of 5611, HPM is 10.22, HPS 4187 (same value with TW buff up)
The additional 30% cast time reduction from Tidal waves buff really tune up the HPS of HW, LHW on the other hand is global cooldown limited. And even if actual cast time of LHW is very short, HPS won’t get better because you can cast only one LHW every global cooldown, which sadly isn’t modified by Tidal Waves.
The last thing of interest is how well we can spam both spells. I’ll do that with seconds until oom for both spells. We completely ignore mana regen mechanics and just look at how many spells our sample shaman can cast until his mana pool (20187 mana) is empty.
For HW that is 49 seconds or 35 seconds if TW buff would be up all the time
For LHW that is 49 seconds as well. With TW buff up that remains 49 seconds, because we cast one LHW every global cooldown, no matter how fast our LHW might be.
Conclusion: HW at this point is superior in terms of HPS and HPM compared to LHW. If we add the LHW glyph and have an ES on our healing target, HPM of LHW is better with slightly worse HPS. With skilled 3/3 Healing way, HW is the better choice again in every aspect. The Tidal waves buff, procced by Riptide or CH, is an additional big boost to HW HPS, while LHW HPS is unaffected by Tidal waves due to cast limitation of the global cooldown (LHW landing fast on the target of course still has its benefits). If we compare longevity of the two spells, both are surprisingly equal and point of oom comes after 49 seconds for both, mana regen mechanics excluded. In a real healing situation though, tidal waves has a high uptime if we use chainheal and/or riptide. In this case we still can cast LHW for a long time while we run oom much faster with TW hastened HW, of course HW provides a much higher HPS in this situation.
My personal conclusion is that I should give HW single target healing a try with 3/3 healing way. If my math is right I can spam HW without TW buff up exactly as long as I can spam LHW. I even have to possibility to pump up my HPS with the TW buff. The problem I see is that I might use chainheal and riptide pretty often in single target healing situations as well, and with TW buff up I burn through my mana much faster with HW spamming.
Addendum: Ancestral Awakening and Earthliving are not included. But most importantly, Totem of Misery is not included in this calculations. This will further improve HPM of HW. A Totem for LHW is still not available unless you have a 2030 Arena Rating.
I’d pretty much come to these same conclusions after some testing and footering about with gear on my own and have taken to using Healing Wave in some situations. I feel that the ‘problem’ many might have with Healing Wave is that it requires you to be somewhat more predictive of damage than Lesser Healing Wave as you can’t expect to heal post-damage and not overheal 99% Much the same is true of effective chain healing, though, I guess.
I have to admit, I enjoy the extra complexity it gives us and am now glad I picked up the totem of misery ‘just in case’.
Also, to be fair, there is a totem available for LHW – it’s just not a new one – but if you’re going to spam LHW then you might as well grab the Totem of the Plains and use it if you can’t get that arena rating
/hug
I am signd to raidhealing, So the most part there is Chain healing spam whit raptide and some LHW when i check my performance in WWS. Do have same HW in there to but its almost 50-60% overheal on those. The other healers dont wait untill the health drops down so i can use HW. If found it good to use riptide,HW,HW when the tanks drop down to fast
Ah, glad someone finally got around to doing the math. I’ve been putting it off. The bonus from Healing Way really does look good with the single-application.
Perhaps for healing tonight I’ll swap that Healing Wave glyph in to heal myself during heavy AE fights (like Sapphiron).
Very good info!
http://www.shamanscore.blogspot.com
Poor taste to put an ad in someone else’s blog, especially since it is so off topic.
I just can’t bring myself to use HW besides on 25man Patchwerk. We have 2 healers per tank on that fight, two hateful tanks and a main tank.
Thinking about the mechanics of healing and the way Shaman MP5 is designed, it makes sense for us to be using HW, and avoiding the GCD as you already mentioned. atm I have about 435 MP5 while casting unbuffed, not including totem. This is usually much higher than any other class, eg druid, priest. Those classes have a much higher MP5 while not casting. So I believe we were designed to be continuously casting.
I guess we’ll know much more when 3.1 goes live. a) we’ll have real raid encounters then and b) I think blizzard will tune mana regen with this patch.
I’m a little bit disappointed ’bout the information blizzard gave until now: we know how spirit regen is going to change, we know a lot about paladin changes with mana regen but shamans are once again not included in the discussion, I’ll hope blizzard is going to tell us what’s on their mind.
My problem with HW at this point is that without TW this spell is just so slow, especially because I’m wearing a lot of crit gear and not a lot haste gear for single target healing. And if I cast HW TW hastened, I burn through my mana too fast. Today I was healing the Tenebron/Shadron/Vesperon tank together with another resto shaman and I was just much more comfortable with LHW for quick bursty healing. And often I was very close to going oom.
Firstly, really glad to finally find a resto shammy blog thats active…been searching for years for one!
Secondly, yeah glad to see someone do the math on this one. Having specced out of Healing way with Wrath, I’ve now gotten used to spamming LHW with Riptide and Chain heal thrown in depending on the fight. As others above have noted, I only use HW on healing one of the OT’s in 25 man Patchwerk, or sometimes on the NPC’s on the Razuvious fight. Even if repsec my kit’/gems to move away from crit towards haste, I’m still unsure if HW/RP/TW can still really cut it in terms of keeping people up and not going oom quickly. Will be interested to see how you do testing it out on different fights.
There is another thing to consider imo. When using HW with its longer casttime you have to preheal more to avoid deaths… this works nicely on tanks but harder for random raiddamage.
Either way this will result in more overhealing.
When using LHW you can heal more reactive in the raid, not so much for the tank but either way your lands will land faster and less overhealing will be the result.
)
Perhaps your HPS is lower but effective healing is likely higher. (if reactions and framerate is on par aswell ofcourse