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	<title>Comments on: State of Raiding pre 3.1</title>
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	<description>Resto Shamans, Black Holes, Backstabbing and maybe Ponies</description>
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		<title>By: Storm</title>
		<link>http://www.shieldsup.ch/2009/04/09/state-of-raiding-pre-31/comment-page-1/#comment-1115</link>
		<dc:creator>Storm</dc:creator>
		<pubDate>Thu, 09 Apr 2009 19:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=968#comment-1115</guid>
		<description>My guild is clearing the 25 man content, although we&#039;re stuck on Sarth +2 (we can&#039;t seem to get enough people together to run it on a regular basis).

To be perfectly honest, I&#039;m kind of sad that they did 10/25 man content in the way that they did, since once 3.1 comes out, I doubt I&#039;ll see the inside of Naxx again.  Now, that isn&#039;t necessarily a bad thing per se, but having more content be interesting and challenging means more variety - and I&#039;m of the opinion that variety isn&#039;t a bad thing.

As an Ele shaman, I&#039;m also frustrated by the itemization provided by blizzard.  I&#039;m sick of there being only 1 elemental piece per slot in many cases (Bracers and Boots are the most obvious) without having to go to cloth.  I&#039;m sure that Boomkin are in the same boat.  Its also frustrating being in a situation where the healing classes are rolling on the same loot as the DPS classes, simply because the stats that Blizzard wants them to have (such as spirit and MP/5) aren&#039;t necessary.

Sorry about the mini-rant, but I&#039;m getting a bit frustrated by the fact that it feels that there aren&#039;t any upgrades available, period, in the end game content, or that because I&#039;m not playing a cloth caster, I don&#039;t deserve the level of variety that they enjoy.</description>
		<content:encoded><![CDATA[<p>My guild is clearing the 25 man content, although we&#8217;re stuck on Sarth +2 (we can&#8217;t seem to get enough people together to run it on a regular basis).</p>
<p>To be perfectly honest, I&#8217;m kind of sad that they did 10/25 man content in the way that they did, since once 3.1 comes out, I doubt I&#8217;ll see the inside of Naxx again.  Now, that isn&#8217;t necessarily a bad thing per se, but having more content be interesting and challenging means more variety &#8211; and I&#8217;m of the opinion that variety isn&#8217;t a bad thing.</p>
<p>As an Ele shaman, I&#8217;m also frustrated by the itemization provided by blizzard.  I&#8217;m sick of there being only 1 elemental piece per slot in many cases (Bracers and Boots are the most obvious) without having to go to cloth.  I&#8217;m sure that Boomkin are in the same boat.  Its also frustrating being in a situation where the healing classes are rolling on the same loot as the DPS classes, simply because the stats that Blizzard wants them to have (such as spirit and MP/5) aren&#8217;t necessary.</p>
<p>Sorry about the mini-rant, but I&#8217;m getting a bit frustrated by the fact that it feels that there aren&#8217;t any upgrades available, period, in the end game content, or that because I&#8217;m not playing a cloth caster, I don&#8217;t deserve the level of variety that they enjoy.</p>
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		<title>By: drug</title>
		<link>http://www.shieldsup.ch/2009/04/09/state-of-raiding-pre-31/comment-page-1/#comment-1111</link>
		<dc:creator>drug</dc:creator>
		<pubDate>Thu, 09 Apr 2009 16:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=968#comment-1111</guid>
		<description>Rereading my post I think it might have turned out too much a rant. If you raid at this point you could be in one of these states:

-Have the content clear but still need a proto drake
-Clear content and bored
-Still working on a boss or sartharion 3D
-Not raiding/pvp/roleplay/other nasty things

I have cleared the content and I&#039;m bored as I don&#039;t care much about achievements. But all in all I&#039;m very happy how much people get to raid right now compared to all those guilds that would wipe on attumen and give up in BC.

The balance between 10 and 25 man content, the shift from hard content into hard modes instead of hard instances are both problems blizzard has to address though.</description>
		<content:encoded><![CDATA[<p>Rereading my post I think it might have turned out too much a rant. If you raid at this point you could be in one of these states:</p>
<p>-Have the content clear but still need a proto drake<br />
-Clear content and bored<br />
-Still working on a boss or sartharion 3D<br />
-Not raiding/pvp/roleplay/other nasty things</p>
<p>I have cleared the content and I&#8217;m bored as I don&#8217;t care much about achievements. But all in all I&#8217;m very happy how much people get to raid right now compared to all those guilds that would wipe on attumen and give up in BC.</p>
<p>The balance between 10 and 25 man content, the shift from hard content into hard modes instead of hard instances are both problems blizzard has to address though.</p>
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		<title>By: Stoneybaby</title>
		<link>http://www.shieldsup.ch/2009/04/09/state-of-raiding-pre-31/comment-page-1/#comment-1106</link>
		<dc:creator>Stoneybaby</dc:creator>
		<pubDate>Thu, 09 Apr 2009 14:11:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=968#comment-1106</guid>
		<description>Great summary. There is so much pressure on the GMs to produce a greater degree of difficulty in Ulduar, not just in 10s vs 25s but also in terms of challenging raid progression. With that pressure on I&#039;m with you, I&#039;ve very curious to see how Ulduar pans out. 

I will say the thing that often gets overlooked is the added degree of difficulty of organizing and coordinating 25 people. But the devs get it. And that&#039;s all that matters. 

I&#039;ve run 40s, 10s, and 25s and I prefer 25s for many reasons. The raid-wide synergy is exponential, the fights can be more interesting with the potential for more subdivision of groups, and frankly I love the social atmosphere of 25 people in raid. 

(Btw, great cross-posting and linking for extra reading material)</description>
		<content:encoded><![CDATA[<p>Great summary. There is so much pressure on the GMs to produce a greater degree of difficulty in Ulduar, not just in 10s vs 25s but also in terms of challenging raid progression. With that pressure on I&#8217;m with you, I&#8217;ve very curious to see how Ulduar pans out. </p>
<p>I will say the thing that often gets overlooked is the added degree of difficulty of organizing and coordinating 25 people. But the devs get it. And that&#8217;s all that matters. </p>
<p>I&#8217;ve run 40s, 10s, and 25s and I prefer 25s for many reasons. The raid-wide synergy is exponential, the fights can be more interesting with the potential for more subdivision of groups, and frankly I love the social atmosphere of 25 people in raid. </p>
<p>(Btw, great cross-posting and linking for extra reading material)</p>
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