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	<title>Comments on: Loot Council</title>
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	<description>Resto Shamans, Black Holes, Backstabbing and maybe Ponies</description>
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		<title>By: khaelie</title>
		<link>http://www.shieldsup.ch/2009/05/12/loot-council/comment-page-1/#comment-2342</link>
		<dc:creator>khaelie</dc:creator>
		<pubDate>Thu, 14 May 2009 02:03:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1091#comment-2342</guid>
		<description>We use a pretty straight-forward loot council.  If we want something, we link what we will be replacing in raid chat and then the council decides.  They look at how big an upgrade it will be, how often someone is there, and how much everyone has already gotten in the raid.  If they cant decide, then we roll... though usually the roll is only between the top 2 or 3 people that could use it the most.  We still have loot drama as i am sure everyone does.  Since i am the ONLY resto shammy in the guild that runs with any sort of regularity... i tend to miss out on all the drama.</description>
		<content:encoded><![CDATA[<p>We use a pretty straight-forward loot council.  If we want something, we link what we will be replacing in raid chat and then the council decides.  They look at how big an upgrade it will be, how often someone is there, and how much everyone has already gotten in the raid.  If they cant decide, then we roll&#8230; though usually the roll is only between the top 2 or 3 people that could use it the most.  We still have loot drama as i am sure everyone does.  Since i am the ONLY resto shammy in the guild that runs with any sort of regularity&#8230; i tend to miss out on all the drama.</p>
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		<title>By: ElDraco</title>
		<link>http://www.shieldsup.ch/2009/05/12/loot-council/comment-page-1/#comment-2324</link>
		<dc:creator>ElDraco</dc:creator>
		<pubDate>Wed, 13 May 2009 19:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1091#comment-2324</guid>
		<description>Well, kinda.  But the system is NOT like DKP.  There is no subtractions from either EP or GP (unless, of course there is an administartive error).  Besides the decay, neither ever move down, they only move up.  But the observation is correct, that people who clear both Naxx&#039;s for 10 weeks straight having 91,000 in EP are not going to move around on their PR much.  However, this is the 2nd advantage that regular raiders get, that not only is their PR typically going to be higher, but when they do take a piece the PR rating is not going to be nearly as affected as someone who is a new raider.  In some ways I think this is where the system COULD fail, as newer people suffer a lot more for getting gear meaning that established raiders can almost always beat them on 1 out of 2 pieces back-to-back, BUT, practically a new raider is probably not going to be going up against someone with that much a gap in EP more than once a raid anyways for BiS class gear -- the more experienced raider should have already gotten Maexena gear, for example, but may be waiting on a Kel drop.</description>
		<content:encoded><![CDATA[<p>Well, kinda.  But the system is NOT like DKP.  There is no subtractions from either EP or GP (unless, of course there is an administartive error).  Besides the decay, neither ever move down, they only move up.  But the observation is correct, that people who clear both Naxx&#8217;s for 10 weeks straight having 91,000 in EP are not going to move around on their PR much.  However, this is the 2nd advantage that regular raiders get, that not only is their PR typically going to be higher, but when they do take a piece the PR rating is not going to be nearly as affected as someone who is a new raider.  In some ways I think this is where the system COULD fail, as newer people suffer a lot more for getting gear meaning that established raiders can almost always beat them on 1 out of 2 pieces back-to-back, BUT, practically a new raider is probably not going to be going up against someone with that much a gap in EP more than once a raid anyways for BiS class gear &#8212; the more experienced raider should have already gotten Maexena gear, for example, but may be waiting on a Kel drop.</p>
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		<title>By: Awesomeness</title>
		<link>http://www.shieldsup.ch/2009/05/12/loot-council/comment-page-1/#comment-2319</link>
		<dc:creator>Awesomeness</dc:creator>
		<pubDate>Wed, 13 May 2009 16:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1091#comment-2319</guid>
		<description>We used to do something like this, but then the random number generator got the best of us.  We had a healer priest, who wasn&#039;t even  one of our best healers, that at last count won 18 out of 24 items he rolled on.  To top it off, he had a tendency to roll on items that we questioned whether he actually needed or not.  

One mediocre player effectively had all the gear, so we either needed to get into interpersonal drama by creating rules specifically to combat his rolling, or move to a system that ensure that loot was being spread out better, while making people take it upon themselves to choose more wisely whether they need it.

And for us, I looked for a system that was more self-sufficient.  I never cared much for having to keep track of who got what items that day, there&#039;s too much room for error (and I get forgetful).  We also started using it before 3.1, and were searching for methods to incorporate dual-specs into looting, since we feel that flexibility is an asset to our raiding style.</description>
		<content:encoded><![CDATA[<p>We used to do something like this, but then the random number generator got the best of us.  We had a healer priest, who wasn&#8217;t even  one of our best healers, that at last count won 18 out of 24 items he rolled on.  To top it off, he had a tendency to roll on items that we questioned whether he actually needed or not.  </p>
<p>One mediocre player effectively had all the gear, so we either needed to get into interpersonal drama by creating rules specifically to combat his rolling, or move to a system that ensure that loot was being spread out better, while making people take it upon themselves to choose more wisely whether they need it.</p>
<p>And for us, I looked for a system that was more self-sufficient.  I never cared much for having to keep track of who got what items that day, there&#8217;s too much room for error (and I get forgetful).  We also started using it before 3.1, and were searching for methods to incorporate dual-specs into looting, since we feel that flexibility is an asset to our raiding style.</p>
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		<title>By: Eleazor</title>
		<link>http://www.shieldsup.ch/2009/05/12/loot-council/comment-page-1/#comment-2318</link>
		<dc:creator>Eleazor</dc:creator>
		<pubDate>Wed, 13 May 2009 16:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1091#comment-2318</guid>
		<description>Not to be a simpleton to this...  but our loot system is pretty simple -- even in progression raids.

1 epic per night
1 tier piece per night (these two do not count against one another)
anyone who can use it /roll

the only real exceptions are if you have won something that night, but no one can use another drop later, then you are rewarded it as well (and any subsequent drops that match this)

there is some discretion as to what is an &quot;upgrade&quot; for your class, but i guess there has never really been anything that has come up as a real conflict, i.e. hunter vs rogue weapon, etc...

i know it can reward people with low attendance, but it seems, on our low horde population server, pugs reign and there has to be incentive.

&lt;abbr&gt;&lt;em&gt;Eleazor’s last blog post..&lt;a href=&quot;http://elementalgoodness.blogspot.com/2009/05/ok-i-lied.html&quot; rel=&quot;nofollow&quot;&gt;Ok, I Lied...&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Not to be a simpleton to this&#8230;  but our loot system is pretty simple &#8212; even in progression raids.</p>
<p>1 epic per night<br />
1 tier piece per night (these two do not count against one another)<br />
anyone who can use it /roll</p>
<p>the only real exceptions are if you have won something that night, but no one can use another drop later, then you are rewarded it as well (and any subsequent drops that match this)</p>
<p>there is some discretion as to what is an &#8220;upgrade&#8221; for your class, but i guess there has never really been anything that has come up as a real conflict, i.e. hunter vs rogue weapon, etc&#8230;</p>
<p>i know it can reward people with low attendance, but it seems, on our low horde population server, pugs reign and there has to be incentive.</p>
<p><abbr><em>Eleazor’s last blog post..<a href="http://elementalgoodness.blogspot.com/2009/05/ok-i-lied.html" rel="nofollow">Ok, I Lied&#8230;</a></em></abbr></p>
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		<title>By: Awesomeness</title>
		<link>http://www.shieldsup.ch/2009/05/12/loot-council/comment-page-1/#comment-2315</link>
		<dc:creator>Awesomeness</dc:creator>
		<pubDate>Wed, 13 May 2009 16:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1091#comment-2315</guid>
		<description>Common Sense FTW.

If you don&#039;t include common sense in your setup, even as a backup, something is wrong.

One of the most interesting things about loot system discussions is that people usually cite moving to some system because it is &quot;more fair&quot;.  Really, the most truly 100% fair thing you can do is roll on everything.  RNG discussions aside, &quot;random&quot; favors everyone equally.  All these systems serve to trade away some of that fairness, to gain direction.  We actually want our systems to be deliberately NOT FAIR.  We want to be able to influence looting, whether that means that people don&#039;t get the Focussing Iris, that once you loot you don&#039;t get more until others loot, or that the fact that you attend more gives you an increased chance to get loot.</description>
		<content:encoded><![CDATA[<p>Common Sense FTW.</p>
<p>If you don&#8217;t include common sense in your setup, even as a backup, something is wrong.</p>
<p>One of the most interesting things about loot system discussions is that people usually cite moving to some system because it is &#8220;more fair&#8221;.  Really, the most truly 100% fair thing you can do is roll on everything.  RNG discussions aside, &#8220;random&#8221; favors everyone equally.  All these systems serve to trade away some of that fairness, to gain direction.  We actually want our systems to be deliberately NOT FAIR.  We want to be able to influence looting, whether that means that people don&#8217;t get the Focussing Iris, that once you loot you don&#8217;t get more until others loot, or that the fact that you attend more gives you an increased chance to get loot.</p>
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		<title>By: Awesomeness</title>
		<link>http://www.shieldsup.ch/2009/05/12/loot-council/comment-page-1/#comment-2314</link>
		<dc:creator>Awesomeness</dc:creator>
		<pubDate>Wed, 13 May 2009 15:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1091#comment-2314</guid>
		<description>Yeah, this &quot;camping&quot; scenario was something we saw, at first, in Suicide Kings as well.  There are still a few people that hold out and take only a few key upgrades.  Personally, I have looted two full sets of epic gear while they have been camping, and I think it&#039;s a little foolish.  Over time (a few months of using Suicide Kings), most people now will bid on anything that is more than just a trivial upgrade.  The real key for us, is that we have seen a significant decline in people claiming they &quot;need&quot; items that more informed people know they do not.</description>
		<content:encoded><![CDATA[<p>Yeah, this &#8220;camping&#8221; scenario was something we saw, at first, in Suicide Kings as well.  There are still a few people that hold out and take only a few key upgrades.  Personally, I have looted two full sets of epic gear while they have been camping, and I think it&#8217;s a little foolish.  Over time (a few months of using Suicide Kings), most people now will bid on anything that is more than just a trivial upgrade.  The real key for us, is that we have seen a significant decline in people claiming they &#8220;need&#8221; items that more informed people know they do not.</p>
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		<title>By: Macbook</title>
		<link>http://www.shieldsup.ch/2009/05/12/loot-council/comment-page-1/#comment-2312</link>
		<dc:creator>Macbook</dc:creator>
		<pubDate>Wed, 13 May 2009 15:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1091#comment-2312</guid>
		<description>I use a loot council system where we link each item in /rw and attach it to a given officer who would know about that particular type of loot.  I wouldn&#039;t even begin to attempt to guess what gear is really an upgrade for a fury warrior, for example.

It doesn&#039;t work out too bad, the only problem I find is that it is hard to track who has been getting what loot, and who has been passed on loot a few times.

Loot is distributed usually based on a person&#039;s attendance, previous loot received, and how large of an upgrade it really is.

To be completely honest, the main problem I&#039;ve been having with this system has been giving myself loot.  I like to avoid petty loot squabbles, but the fact of the matter is, when the loot master wants to give himself loot, people will attribute it to &quot;he just got that loot because he&#039;s an officer&quot;, rather than, &quot;he got that item because he makes 100% of raids and rapes DPS&quot;.  

A system like DKP or something with set points would help me out personally, but other than that, our loot council works fine.

Macbook

&lt;abbr&gt;&lt;em&gt;Macbook’s last blog post..&lt;a href=&quot;http://moonkin.info/macbook-needs-guest-posters/&quot; rel=&quot;nofollow&quot;&gt;Macbook Needs Guest Posters!&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I use a loot council system where we link each item in /rw and attach it to a given officer who would know about that particular type of loot.  I wouldn&#8217;t even begin to attempt to guess what gear is really an upgrade for a fury warrior, for example.</p>
<p>It doesn&#8217;t work out too bad, the only problem I find is that it is hard to track who has been getting what loot, and who has been passed on loot a few times.</p>
<p>Loot is distributed usually based on a person&#8217;s attendance, previous loot received, and how large of an upgrade it really is.</p>
<p>To be completely honest, the main problem I&#8217;ve been having with this system has been giving myself loot.  I like to avoid petty loot squabbles, but the fact of the matter is, when the loot master wants to give himself loot, people will attribute it to &#8220;he just got that loot because he&#8217;s an officer&#8221;, rather than, &#8220;he got that item because he makes 100% of raids and rapes DPS&#8221;.  </p>
<p>A system like DKP or something with set points would help me out personally, but other than that, our loot council works fine.</p>
<p>Macbook</p>
<p><abbr><em>Macbook’s last blog post..<a href="http://moonkin.info/macbook-needs-guest-posters/" rel="nofollow">Macbook Needs Guest Posters!</a></em></abbr></p>
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		<title>By: Awesomeness</title>
		<link>http://www.shieldsup.ch/2009/05/12/loot-council/comment-page-1/#comment-2311</link>
		<dc:creator>Awesomeness</dc:creator>
		<pubDate>Wed, 13 May 2009 15:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1091#comment-2311</guid>
		<description>This is interesting.

I think key to the decay rate, mathematically, is not to avoid point hording, but to avoid what I would call an &quot;issue of scale&quot;.  If you had some raiders that had raided every week for a year, and your points didn&#039;t decay, you would start to see them all have the exact same priority, and it would be difficult to change, because of scale.  A new person with 50 EP and 10 GP, will make a significant change in PR if 10 points are moved from EP to GP (i.e. 5 -&gt; 2).  A person with 5000 EP and 1000 GP makes almost no change in PR if you move 10 points (i.e. 5 -&gt; 4.94).  So without decay, all your &quot;core&quot; raiders would have practically the same priority, which would fall into an order that was very difficult to change, and it would become an almost static list.</description>
		<content:encoded><![CDATA[<p>This is interesting.</p>
<p>I think key to the decay rate, mathematically, is not to avoid point hording, but to avoid what I would call an &#8220;issue of scale&#8221;.  If you had some raiders that had raided every week for a year, and your points didn&#8217;t decay, you would start to see them all have the exact same priority, and it would be difficult to change, because of scale.  A new person with 50 EP and 10 GP, will make a significant change in PR if 10 points are moved from EP to GP (i.e. 5 -&gt; 2).  A person with 5000 EP and 1000 GP makes almost no change in PR if you move 10 points (i.e. 5 -&gt; 4.94).  So without decay, all your &#8220;core&#8221; raiders would have practically the same priority, which would fall into an order that was very difficult to change, and it would become an almost static list.</p>
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		<title>By: Blake</title>
		<link>http://www.shieldsup.ch/2009/05/12/loot-council/comment-page-1/#comment-2310</link>
		<dc:creator>Blake</dc:creator>
		<pubDate>Wed, 13 May 2009 15:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1091#comment-2310</guid>
		<description>Suicide Kings does reward attendance, I used it for a bit a long time ago and was pleased with it.  The way it rewards attendance is you will move up over people who are not currently raiding with you at the time when people above you get loot.

Say you have five people:

A
B
C &lt;-- Not in the raid.
You
E

If A takes a piece of loot, it rearranges the order:

B
You
C &lt;-- Not in the Raid
E
A

So C retains his spot as third from the top and is rewarded for making it that high in the order when he comes back to raid, but you are rewarded for raiding the week that C isn&#039;t there by jumping over him when loot is distributed.</description>
		<content:encoded><![CDATA[<p>Suicide Kings does reward attendance, I used it for a bit a long time ago and was pleased with it.  The way it rewards attendance is you will move up over people who are not currently raiding with you at the time when people above you get loot.</p>
<p>Say you have five people:</p>
<p>A<br />
B<br />
C &lt;&#8211; Not in the raid.<br />
You<br />
E</p>
<p>If A takes a piece of loot, it rearranges the order:</p>
<p>B<br />
You<br />
C &lt;&#8211; Not in the Raid<br />
E<br />
A</p>
<p>So C retains his spot as third from the top and is rewarded for making it that high in the order when he comes back to raid, but you are rewarded for raiding the week that C isn&#8217;t there by jumping over him when loot is distributed.</p>
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		<title>By: FordPrfct</title>
		<link>http://www.shieldsup.ch/2009/05/12/loot-council/comment-page-1/#comment-2309</link>
		<dc:creator>FordPrfct</dc:creator>
		<pubDate>Wed, 13 May 2009 15:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1091#comment-2309</guid>
		<description>My 25-man raid uses a variant of the Suicide Kings method, called the Double Suicide Kings, or DSK.

It is a lot like SK, except that you have two numbers in the list, a higher number, and a lower number.  When you bid, you can choose which of them you want to use.  If you used your lower number, and get outbid, you can choose to then outbid with your higher number (if it is high enough).  This method still has everybody below the number bid move up, moving &quot;around&quot; the spots of those who are not present.

This, I think, works better than the standard SK, as it allows you more flexibility in prioritizing items, rather than a simple yes/no.  The way I tend to use my numbers is to bid for most things with my lower number (this leads to a lot of churn at the bottom of the list), while holding on to my higher number for when something really big comes along (Torch of Holy Fire, that last Tier piece I need for my set, or whatever).  And, if I do burn my higher number getting what I really wanted, it becomes my lower number, and what was my lower has already worked its way back up the list a bit.

We have an addon written by one of our raiding alliance members which makes keeping track of this very easy.  New folks are added in with a &quot;/roll 500 1000&quot;, and get their two numbers equally spaced above and below the middle of the list.  When loot comes up, the list goes out, for all to see, with all the spots for those present shown, and each individual gets whispered what their two numbers are.  An item goes up for bid, and it is done publicly.  If you want it, then &quot;/raid &quot;.  Highest bid takes the item, and that number goes to the back of the line.  The public bidding means that considerate raiders can check to see how big an upgrade an item is before they outbid somebody else, as well as being able to see who could potentially outbid them in a situation.

All in all, I like it better than the DKP, Loot Council, or &quot;just /roll, dude&quot; methods I have seen used and abused in some other raids I have attended.  Attendance is rewarded, it is completely unbiased, it allows an individual to make a weighted decision (&quot;Yeah, I want it, but not that badly.  All yours.&quot;), and works to fairly quickly distribute loot.</description>
		<content:encoded><![CDATA[<p>My 25-man raid uses a variant of the Suicide Kings method, called the Double Suicide Kings, or DSK.</p>
<p>It is a lot like SK, except that you have two numbers in the list, a higher number, and a lower number.  When you bid, you can choose which of them you want to use.  If you used your lower number, and get outbid, you can choose to then outbid with your higher number (if it is high enough).  This method still has everybody below the number bid move up, moving &#8220;around&#8221; the spots of those who are not present.</p>
<p>This, I think, works better than the standard SK, as it allows you more flexibility in prioritizing items, rather than a simple yes/no.  The way I tend to use my numbers is to bid for most things with my lower number (this leads to a lot of churn at the bottom of the list), while holding on to my higher number for when something really big comes along (Torch of Holy Fire, that last Tier piece I need for my set, or whatever).  And, if I do burn my higher number getting what I really wanted, it becomes my lower number, and what was my lower has already worked its way back up the list a bit.</p>
<p>We have an addon written by one of our raiding alliance members which makes keeping track of this very easy.  New folks are added in with a &#8220;/roll 500 1000&#8243;, and get their two numbers equally spaced above and below the middle of the list.  When loot comes up, the list goes out, for all to see, with all the spots for those present shown, and each individual gets whispered what their two numbers are.  An item goes up for bid, and it is done publicly.  If you want it, then &#8220;/raid &#8220;.  Highest bid takes the item, and that number goes to the back of the line.  The public bidding means that considerate raiders can check to see how big an upgrade an item is before they outbid somebody else, as well as being able to see who could potentially outbid them in a situation.</p>
<p>All in all, I like it better than the DKP, Loot Council, or &#8220;just /roll, dude&#8221; methods I have seen used and abused in some other raids I have attended.  Attendance is rewarded, it is completely unbiased, it allows an individual to make a weighted decision (&#8220;Yeah, I want it, but not that badly.  All yours.&#8221;), and works to fairly quickly distribute loot.</p>
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