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	<title>Comments on: Healing Way vs. Healing Focus vs. Elemental Weapons</title>
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	<link>http://www.shieldsup.ch/2009/12/04/healing-way-vs-healing-focus-vs-elemental-weapons/</link>
	<description>Resto Shamans, Black Holes, Backstabbing and maybe Ponies</description>
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		<title>By: Jukio</title>
		<link>http://www.shieldsup.ch/2009/12/04/healing-way-vs-healing-focus-vs-elemental-weapons/comment-page-1/#comment-15972</link>
		<dc:creator>Jukio</dc:creator>
		<pubDate>Sun, 17 Jan 2010 20:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1564#comment-15972</guid>
		<description>Healing Focus is really just a terrible place to put points. It&#039;s something that will almost never save a wipe that couldn&#039;t be saved with a little better pre-planning. Generally speaking, if your haste is high enough, it&#039;s not a huge deal. On fights where you might be uber concerned about pushback, you can Earth Shield yourself, such as on FC. TV, the actual Vortex shouldn&#039;t be hitting anyone, so it doesn&#039;t really matter.

The place to look at is Enhancing Totems. Elemental Weapons amounts to almost an insignificant SP increase (like, 50-ish), and thus, is generally just adding to your overhealing. Enhancing Totems is useless if you always have an Enhance Shaman around, but in 10-mans or Heroics, it&#039;s certainly more useful to your group overall than the small SP boost to yourself.

As for Healing Way, the question is where the points would go. I&#039;d take the big increase on Healing Way over the near uselessness of Elemental Weapons and the complete uselessness of Healing Focus anyday. I&#039;d drop Tidal Focus (well, down from 5/5)  too if I thought I&#039;d get some better benefit elsewhere, since it&#039;s an insignificant talent as well.</description>
		<content:encoded><![CDATA[<p>Healing Focus is really just a terrible place to put points. It&#8217;s something that will almost never save a wipe that couldn&#8217;t be saved with a little better pre-planning. Generally speaking, if your haste is high enough, it&#8217;s not a huge deal. On fights where you might be uber concerned about pushback, you can Earth Shield yourself, such as on FC. TV, the actual Vortex shouldn&#8217;t be hitting anyone, so it doesn&#8217;t really matter.</p>
<p>The place to look at is Enhancing Totems. Elemental Weapons amounts to almost an insignificant SP increase (like, 50-ish), and thus, is generally just adding to your overhealing. Enhancing Totems is useless if you always have an Enhance Shaman around, but in 10-mans or Heroics, it&#8217;s certainly more useful to your group overall than the small SP boost to yourself.</p>
<p>As for Healing Way, the question is where the points would go. I&#8217;d take the big increase on Healing Way over the near uselessness of Elemental Weapons and the complete uselessness of Healing Focus anyday. I&#8217;d drop Tidal Focus (well, down from 5/5)  too if I thought I&#8217;d get some better benefit elsewhere, since it&#8217;s an insignificant talent as well.</p>
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		<title>By: Shamado</title>
		<link>http://www.shieldsup.ch/2009/12/04/healing-way-vs-healing-focus-vs-elemental-weapons/comment-page-1/#comment-13731</link>
		<dc:creator>Shamado</dc:creator>
		<pubDate>Mon, 14 Dec 2009 19:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1564#comment-13731</guid>
		<description>I raid w/o Healing Focus. We have gone up to Anub in ToGC25. We brute force our way through Twins and I have to say, spell pushback was not the biggest concern. With Concentration Aura and Aura Mastery available, I don&#039;t give a second thought to pushback. I like the versatility of Healing Way (great in 10mans when running with a druid) and the little extra edge more SP gives me from Elemental Weapons. I&#039;m at 3133 Sp self buffed, so I feel my through put is good, I have 780ish haste, so I feel good in that area, and now that I picked up the Triumph Intellect trinket, I have about 25k unbuffed mana, so I feel great with that. Overall, I think we are in a good place and have not found myself unable to heal anything due to my class.</description>
		<content:encoded><![CDATA[<p>I raid w/o Healing Focus. We have gone up to Anub in ToGC25. We brute force our way through Twins and I have to say, spell pushback was not the biggest concern. With Concentration Aura and Aura Mastery available, I don&#8217;t give a second thought to pushback. I like the versatility of Healing Way (great in 10mans when running with a druid) and the little extra edge more SP gives me from Elemental Weapons. I&#8217;m at 3133 Sp self buffed, so I feel my through put is good, I have 780ish haste, so I feel good in that area, and now that I picked up the Triumph Intellect trinket, I have about 25k unbuffed mana, so I feel great with that. Overall, I think we are in a good place and have not found myself unable to heal anything due to my class.</p>
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		<title>By: Abruk</title>
		<link>http://www.shieldsup.ch/2009/12/04/healing-way-vs-healing-focus-vs-elemental-weapons/comment-page-1/#comment-13240</link>
		<dc:creator>Abruk</dc:creator>
		<pubDate>Mon, 07 Dec 2009 06:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1564#comment-13240</guid>
		<description>I&#039;ve been running a build without the healing focus talents, and taking both the elemental weapons and healing way talents.  I can&#039;t remember what exactly I ended up giving up in order to pull the build off, but I do know that I need to do a serious respec now that I&#039;ve been playing resto for a little while now and I have a better understanding of my playstyle and what the talents really mean.

Thanks for an idea of what some other folks are running drug</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been running a build without the healing focus talents, and taking both the elemental weapons and healing way talents.  I can&#8217;t remember what exactly I ended up giving up in order to pull the build off, but I do know that I need to do a serious respec now that I&#8217;ve been playing resto for a little while now and I have a better understanding of my playstyle and what the talents really mean.</p>
<p>Thanks for an idea of what some other folks are running drug</p>
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		<title>By: Vok</title>
		<link>http://www.shieldsup.ch/2009/12/04/healing-way-vs-healing-focus-vs-elemental-weapons/comment-page-1/#comment-13120</link>
		<dc:creator>Vok</dc:creator>
		<pubDate>Sat, 05 Dec 2009 11:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1564#comment-13120</guid>
		<description>I dont have points in healing focus and, so far, have had not issues. That being said, I&#039;ve been doing 10-mans only since Yogg. I didn&#039;t notice any pushback on Heroic Twins 10 at all. 

That being said, I think it will be more valuable in 3.3 - I&#039;d expect blizzard to make it a little tougher.

As for Improved Rein, agree 100%
.-= Vok&#180;s last blog ..&lt;a href=&quot;http://unrealrealities.com/?p=1520&quot; rel=&quot;nofollow&quot;&gt;A short history of Serevok&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I dont have points in healing focus and, so far, have had not issues. That being said, I&#8217;ve been doing 10-mans only since Yogg. I didn&#8217;t notice any pushback on Heroic Twins 10 at all. </p>
<p>That being said, I think it will be more valuable in 3.3 &#8211; I&#8217;d expect blizzard to make it a little tougher.</p>
<p>As for Improved Rein, agree 100%<br />
<span class="cluv"> Vok&#180;s last blog ..<a href="http://unrealrealities.com/?p=1520" rel="nofollow">A short history of Serevok</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.shieldsup.ch/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Cptkeyez</title>
		<link>http://www.shieldsup.ch/2009/12/04/healing-way-vs-healing-focus-vs-elemental-weapons/comment-page-1/#comment-13102</link>
		<dc:creator>Cptkeyez</dc:creator>
		<pubDate>Sat, 05 Dec 2009 06:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1564#comment-13102</guid>
		<description>I have been using 00/16/55(with healing way, not healing focus).  The main reason is atm Im low on sp(only sitting at 2750+ bh with flametongue totem).  Also the fact the only a handful of fights contain the constant incoming damage to warrant losing one of the other two talents.  I used this build in my last ToGC25 twins encounter, and while theirs a ton of raid damage, It didnt seem to affect my cast time.  Ill check again the next time we do it.  

note.  On HTwins its probably best to drop healing way for healing focus.

Anyways, Thanks for the blog!</description>
		<content:encoded><![CDATA[<p>I have been using 00/16/55(with healing way, not healing focus).  The main reason is atm Im low on sp(only sitting at 2750+ bh with flametongue totem).  Also the fact the only a handful of fights contain the constant incoming damage to warrant losing one of the other two talents.  I used this build in my last ToGC25 twins encounter, and while theirs a ton of raid damage, It didnt seem to affect my cast time.  Ill check again the next time we do it.  </p>
<p>note.  On HTwins its probably best to drop healing way for healing focus.</p>
<p>Anyways, Thanks for the blog!</p>
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		<title>By: drug</title>
		<link>http://www.shieldsup.ch/2009/12/04/healing-way-vs-healing-focus-vs-elemental-weapons/comment-page-1/#comment-13067</link>
		<dc:creator>drug</dc:creator>
		<pubDate>Fri, 04 Dec 2009 20:21:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1564#comment-13067</guid>
		<description>My problem actually isn&#039;t just the restoration tree. It&#039;s something I see in a lot of talent trees. I also remember blizzard talking a lot about that an planning to change this in the future.

What&#039;s the problem? A lot of talent trees are absolutely bloated with mandatory talents. Every tier of talents has a nice option to boost your healing/damage output or tanking stats. The talents you don&#039;t take on the other hand, are often fun and would lead to us doing additional stuff during raids.

Examples:

-Safeguard (Warrior Tank, would give a warrior a nice little role where he could help with damage mitigation)

-Body and Sould (Priest, tactical speed boosts are very handy and add another tactical layer to priest healing)

-Power Infusion (Ok this isn&#039;t something a disc priest would leave out, but I think it&#039;s a good example of a talent, which needs you to know the encounter and place this buff on the right person at the right time)

-Imp. Reincarnation (If we take this talent, we use the ability a lot more often)

That&#039;s just some examples. There are a lot of talents, who offer some damage mitigation, speed boost, little temporary buffs on other players etc. I think there should be more talents like this. And there should be less mandatory throughput talents. Most of the time all we do is put our talent into stuff that goes like this: additional 10% to YYY, reduces mana cost of XXX by 5%. If we don&#039;t take those talents, we reduce the output we need in the raiding game.

I think it would be very easy to add more fun, &quot;gimmicky&quot; talents to our trees and let us have the possibility to take them, just by reducing the pure throughput talent points per talent Tier.

Glyphing as well isn&#039;t doing what I want. It&#039;s a nice cheap way to shift where our strengths lies, but it doesn&#039;t change my play style at all (or only very slightly). I drop HST no matter if I have the glyph or not. I often RT, with or without RT glyph. I shield my tank with ES no matter if I&#039;m glyphed for it or not. I like the glyph idea, but nonetheless, nearly all glyphs are just another, rather boring stat modifier.</description>
		<content:encoded><![CDATA[<p>My problem actually isn&#8217;t just the restoration tree. It&#8217;s something I see in a lot of talent trees. I also remember blizzard talking a lot about that an planning to change this in the future.</p>
<p>What&#8217;s the problem? A lot of talent trees are absolutely bloated with mandatory talents. Every tier of talents has a nice option to boost your healing/damage output or tanking stats. The talents you don&#8217;t take on the other hand, are often fun and would lead to us doing additional stuff during raids.</p>
<p>Examples:</p>
<p>-Safeguard (Warrior Tank, would give a warrior a nice little role where he could help with damage mitigation)</p>
<p>-Body and Sould (Priest, tactical speed boosts are very handy and add another tactical layer to priest healing)</p>
<p>-Power Infusion (Ok this isn&#8217;t something a disc priest would leave out, but I think it&#8217;s a good example of a talent, which needs you to know the encounter and place this buff on the right person at the right time)</p>
<p>-Imp. Reincarnation (If we take this talent, we use the ability a lot more often)</p>
<p>That&#8217;s just some examples. There are a lot of talents, who offer some damage mitigation, speed boost, little temporary buffs on other players etc. I think there should be more talents like this. And there should be less mandatory throughput talents. Most of the time all we do is put our talent into stuff that goes like this: additional 10% to YYY, reduces mana cost of XXX by 5%. If we don&#8217;t take those talents, we reduce the output we need in the raiding game.</p>
<p>I think it would be very easy to add more fun, &#8220;gimmicky&#8221; talents to our trees and let us have the possibility to take them, just by reducing the pure throughput talent points per talent Tier.</p>
<p>Glyphing as well isn&#8217;t doing what I want. It&#8217;s a nice cheap way to shift where our strengths lies, but it doesn&#8217;t change my play style at all (or only very slightly). I drop HST no matter if I have the glyph or not. I often RT, with or without RT glyph. I shield my tank with ES no matter if I&#8217;m glyphed for it or not. I like the glyph idea, but nonetheless, nearly all glyphs are just another, rather boring stat modifier.</p>
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		<title>By: Rahana</title>
		<link>http://www.shieldsup.ch/2009/12/04/healing-way-vs-healing-focus-vs-elemental-weapons/comment-page-1/#comment-13062</link>
		<dc:creator>Rahana</dc:creator>
		<pubDate>Fri, 04 Dec 2009 18:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1564#comment-13062</guid>
		<description>Well, given the content I am running, my build is the 0/13/58. Running 10M content only needs you to be prepared to compensate for any missing buff OR role. If there are no paladins, or another aura is needed or I can be simply out of range, I WANT to have Healing Focus. 

As for Healing Wave, I am strongly for the idea of Shamans being hybrid healers - both tank and raid healers. So I do want to have that talent as well. Arguably, HW is long cast spell, but once you get into the tankhealing routine, you will learn to use it when needed and you will do it so naturaly and squeeze the most of it.

I can&#039;t really have two healing specs - most of the time one of the three healers on starting raid setup &quot;should&quot; go dps in favour of speeding the encounter up, as well having three skilled healers on some of 10M encounters pretty much mean they got slightly bored - so I need to put all these points into Healing Focus and Healing Way.

I strangely never considered Elemental Weapons as viable option, even if I had those points spare, I&#039;d prolly put them to one of the Totem enhancing talents.

Drug wrote:
&quot;At this point, talent builds come down to personal preferences. No matter how you spend your talent points, it won’t have a big impact on your play style, healing output or survivability. Which is in fact, a pity, I’d love to see more variety in resto shaman builds.&quot;
I actually like it, as we discussed on PlusHeal the diversity comes from glyphing your shammling, which again for me, is great. Just 4 slots in inventory for full-spectre healing effectivity. I don&#039;t think we need more diversity in Restoration tree. I think more interesting talents that wouldn&#039;t be simple to choose between outside the tree would be interesting. You know, something that could actually compete with Focus or Way or Weapons.</description>
		<content:encoded><![CDATA[<p>Well, given the content I am running, my build is the 0/13/58. Running 10M content only needs you to be prepared to compensate for any missing buff OR role. If there are no paladins, or another aura is needed or I can be simply out of range, I WANT to have Healing Focus. </p>
<p>As for Healing Wave, I am strongly for the idea of Shamans being hybrid healers &#8211; both tank and raid healers. So I do want to have that talent as well. Arguably, HW is long cast spell, but once you get into the tankhealing routine, you will learn to use it when needed and you will do it so naturaly and squeeze the most of it.</p>
<p>I can&#8217;t really have two healing specs &#8211; most of the time one of the three healers on starting raid setup &#8220;should&#8221; go dps in favour of speeding the encounter up, as well having three skilled healers on some of 10M encounters pretty much mean they got slightly bored &#8211; so I need to put all these points into Healing Focus and Healing Way.</p>
<p>I strangely never considered Elemental Weapons as viable option, even if I had those points spare, I&#8217;d prolly put them to one of the Totem enhancing talents.</p>
<p>Drug wrote:<br />
&#8220;At this point, talent builds come down to personal preferences. No matter how you spend your talent points, it won’t have a big impact on your play style, healing output or survivability. Which is in fact, a pity, I’d love to see more variety in resto shaman builds.&#8221;<br />
I actually like it, as we discussed on PlusHeal the diversity comes from glyphing your shammling, which again for me, is great. Just 4 slots in inventory for full-spectre healing effectivity. I don&#8217;t think we need more diversity in Restoration tree. I think more interesting talents that wouldn&#8217;t be simple to choose between outside the tree would be interesting. You know, something that could actually compete with Focus or Way or Weapons.</p>
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		<title>By: Babb</title>
		<link>http://www.shieldsup.ch/2009/12/04/healing-way-vs-healing-focus-vs-elemental-weapons/comment-page-1/#comment-13061</link>
		<dc:creator>Babb</dc:creator>
		<pubDate>Fri, 04 Dec 2009 18:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1564#comment-13061</guid>
		<description>I&#039;ve skipped out on Healing Focus since Ulduar was released.

The only time I have ever found it to be a problem for me is in fights with a bunch of tiny little adds, and Faction Champs.

Haven&#039;t made it to 25m ToGC though so maybe things would change there.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve skipped out on Healing Focus since Ulduar was released.</p>
<p>The only time I have ever found it to be a problem for me is in fights with a bunch of tiny little adds, and Faction Champs.</p>
<p>Haven&#8217;t made it to 25m ToGC though so maybe things would change there.</p>
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		<title>By: drug</title>
		<link>http://www.shieldsup.ch/2009/12/04/healing-way-vs-healing-focus-vs-elemental-weapons/comment-page-1/#comment-13056</link>
		<dc:creator>drug</dc:creator>
		<pubDate>Fri, 04 Dec 2009 17:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1564#comment-13056</guid>
		<description>Nice link, actually I didn&#039;t know this site. Very nice contrast to my little small sample Armory survey. I think it&#039;s interesting that more high-end raiders seem to prefer Healing Way, while the broad mass of resto shamans prefer the SP boost provided by Elemental Weapons.

But as I already said, I think we should read to much into this statistics and we shouldn&#039;t talk the differences between the specs bigger than they are. In fact, the differences are really marginal.</description>
		<content:encoded><![CDATA[<p>Nice link, actually I didn&#8217;t know this site. Very nice contrast to my little small sample Armory survey. I think it&#8217;s interesting that more high-end raiders seem to prefer Healing Way, while the broad mass of resto shamans prefer the SP boost provided by Elemental Weapons.</p>
<p>But as I already said, I think we should read to much into this statistics and we shouldn&#8217;t talk the differences between the specs bigger than they are. In fact, the differences are really marginal.</p>
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		<title>By: AmIBroken</title>
		<link>http://www.shieldsup.ch/2009/12/04/healing-way-vs-healing-focus-vs-elemental-weapons/comment-page-1/#comment-13055</link>
		<dc:creator>AmIBroken</dc:creator>
		<pubDate>Fri, 04 Dec 2009 17:43:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.shieldsup.ch/?p=1564#comment-13055</guid>
		<description>Actually, disregard it, FT doesn&#039;t stack with ToW.</description>
		<content:encoded><![CDATA[<p>Actually, disregard it, FT doesn&#8217;t stack with ToW.</p>
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